Everybody Needs to Have Fun!
Games and play are not just for kids or professional athletes. Play is an essential part of relaxation, creative thinking, discovering identity, and developing community for people of all ages.
Learn more about the art of playing, the history of games and the people who play them, and how to play more in your own life:
by Stuart Brown with Christopher Vaughan
The author describes how play shapes the brain, opens the imagination, and invigorates the soul. Includes chapters on how human beings are designed to play, and how work is not the opposite of play.
Classic Toys of the National Toy Hall of Fame
by Scott G. Eberle and Strong National Museum
A celebration of the greatest toys of all time – the ones that have been inducted into the National Toy Hall of Fame – including the skateboard, Hula hoops, Etch a Sketch, Lincoln Logs, Monopoly and much more.
by Lizzie Stark
The story of adults who put on a costume, develop a persona, and interact with other characters for hours or days as part of a LARP, or Live Action Role-Playing game. A look at the hobby from its history in the pageantry of Tudor England to its use as a training tool for the US military.
Game Frame: Using Games as a Strategy for Success
by Aaron Dignan
Explains what digital games are, the psychology behind them, and how the behaviors learned while playing games can help people become more competitive at whatever they do, from business to parenting.
King of Kong: A Fistful of Quarters
Follows novice gamer Steve Wiebe on his quest to destroy the top score of gaming legend Billy Mitchell, the uncontested champion of the Donkey Kong world for over 20 years.
Making Democracy Fun
by Josh Lerner
The author explains explains elements of game design, and outlines the theories behind how games (both electronic and face-to-face) can empower citizens and transform politics. He then explains how entertainment strategies were used to achieve political gains in Rosario (Argentina’s third-largest city) and Toronto, Canada.
Overwhelmed: Work, Love, and Play When No One Has Time
by Brigid Schulte
Asks whether working mothers in America — or anywhere — can ever find true leisure time. Or are our brains, our partners, our culture, our bosses, making it impossible for us to experience anything but “contained time,” in which we are in frantic life management mode until we are sound asleep?
Magical Kids in Danger: Penny Arcade 8
by Jerry Holkins ; artist, Mike Krahulik
Collects one year of the vaguely autobiographical webcomic about two friends, Tycho and Gabe, who spend most of their time gaming. Includes author commentaries on each strip.
The Now Habit
by Neil A. Fiore
A strategic program for overcoming procrastination and enjoying guilt-free play.
The Games We Played: The Golden Age of Board and Table Games
Margaret K. Hofer, with a foreword by Kenneth T. Jackson
Inspired by an exhibition held at the new York Historical Society, from 2002 – 2003, and covers American games from parlor amusements from the mid nineteenth to the early twentieth century.
The Boy on the Beach: Building Community Through Play
by Vivian Gussin Paley
Paley explains how people – and not just children – play in order to find characters who represent them, place emotional events in recognizable context, demonstrate their own usefulness, and create common memories for later discussion.
by Ken Jennings
One day back in 2003, Ken Jennings and his college buddy Earl did what hundreds of thousands of people had done before; they auditioned for Jeopardy! Two years, 75 games, 2,642 correct answers, and over $2.5 million in winnings later, Ken Jennings emerged as trivia’s undisputed king.